![]() CantripsĪt 1st level, you learn 3 cantrips of your choice. This means that you can take most spells and cantrips from all classes' spell lists, and you do not use spell slots. (a) a scholar's pack or (b) a dungeoneer's packĪs a mage, you gain the ability to use practical magic, a different kind of spellcasting that is not limited by divine or arcane, cantrip or spell.(a) an arcane focus or (b) a component pouch.(a) a sling and 20 stones or (b) a dagger.You start with the following equipment, in addition with the equipment granted by your background: Skills: Choose two from History, Arcana, Medicine, Persuasion, or Insight Equipment ![]() Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier for each mage level after 1st Proficiencies Hit Points at 1st Level: 6 + your Constitution modifier Class FeaturesĪs a mage, you gain the following class features. Second, choose the Guild Artisan background. First, Intelligence should be your highest ability score, followed by Dexterity or Constitution. You can make a mage quickly by following these suggestions. Were you impressed by feats of magic as a child, vowing to master them? Did you come from a long line of mages, you being the latest? Or did you teach yourself in your spare time, before becoming absorbed in your hobby? Did you go adventuring to hone your craft? Or was it just to pay your debts to your institute? Did it take you long to learn your craft, or did you get by on talent? Quick Build Once you are certain of your specialty, consider why and how your character became a mage. Remember that, unlike other classes, you are stuck with those spells. Search for spells that fit into that role or concept, and think deeply about which of those spells you want to use. Think about what you want to accomplish with your mage, and what role your party needs filled. Mages can fill a variety of roles, but they are stuck in the role they choose. If your DM allows multiclassing, the requirement for multiclassing into mage is 13 or more Intelligence.Īs you create a mage, the most important question to ask yourself is what you want to do. ![]() These institutes are where many adventuring mages come from, excited to test their new-found skills, and desperate to pay the absurd fees that many institutes will demand of their students. Mages in an area tend to gather into loose networks, although some might create institutes for to-be mages to more thoroughly learn their craft. ![]() These are the most well-renowned and exceptional mages, and the example by which other mages learn from. Mages who become adventurers are most often the perfectionists among mages, seeking to test the limits of their signature spells by inviting the situations that push those limits. The Career MageĪlthough still rare, mages are the most common of spellcasters, as, although it is still difficult to become a proper mage, it is not a lifestyle, and a a person can become an mage fairly easily compared to memorizing countless spells, being chosen by a deity, being blessed with a powerful bloodline, or making a pact with an eldritch being. To be a mage, you have to know exactly what you want to do. Depending on the mage, those tasks might vary, but whatever they may do, they do it well. Mages use a careful balance of discipline and innovation to do their small list of tasks. Their low amount of spells forces them to reinvent what their spells can do, and push past the limits of regular spellcasting. They gain their magic through intense study and practice of each and every spell they use, knowing their small list spells like the back of their hands.īeing a mage takes dedication and a good memory, arguably more so than even Wizards. Mages are a diverse group of magical specialists, with few things in common, other than a belief in quality over quantity. Unlike other spellcasters, who learn as many spells as they can, mages prefer a more focused approach, learning each spell to the end of its capability. An elf walks calmly through the battlefield, wave after wave of flames blasting from her outstretched fingers.Ī dwarf saves his comrade's life for the thousandth time that day, his crucial healing curing her wounds.Ī gnome skips away, his pursuers slipping and sliding in their attempt to catch him.Īll of these heroes are mages, specialists who spend their lives mastering spellcraft, one spell at a time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |